Setting up SDL3 in Visual Studio 2022 using CMake
        
            - Install SDL3 using this guide: How to install SDL 3.2.4 using CMake and Visual Studio 2022 for Desktop
- Run Visual Studio
- Click on the "Create a new project" button:
 
            - Click on the "CMake Project" and click on the "Next" button:
 
            - Type a project name, set a project location, check the "Place solution and project in the same direcory" checkbox, and click on the "Create" button:
 
            - Wait a few seconds for "Ready" in the left bottom corner:
 
            - Run the project on the empty green triangle (or Ctrl+F5):
 
            - The program prints "Hello CMake" to the console:
 
            
            - Double click on the "CMakePresets.json" file:
 
            - Add the "SDL3_DIR" variable with the following "value" and "type" for "Debug" here:
        {
            "name": "x64-debug",
            "displayName": "x64 Debug",
            "inherits": "windows-base",
            "architecture": {
                "value": "x64",
                "strategy": "external"
            },
            "cacheVariables": {
                "CMAKE_BUILD_TYPE": "Debug",
                "SDL3_DIR": {
                    "value": "E:/libs/sdl-3.2.4-msvc/win/debug/cmake",
                    "type": "PATH"
                }
            }
        },
            Make the same for "Release":
        {
            "name": "x64-release",
            "displayName": "x64 Release",
            "inherits": "x64-debug",
            "cacheVariables": {
                "CMAKE_BUILD_TYPE": "Release",
                "SDL3": {
                    "value": "E:/libs/sdl-3.2.4-msvc/win/release/cmake",
                    "type": "PATH"
                }
            }
        },
            Double click on the "CMakeLists.txt" file:
             Add the following code to the "CMakeLists.txt" file:
            Add the following code to the "CMakeLists.txt" file:
find_package(SDL3)
target_link_libraries(hello-sdl3-cpp PRIVATE SDL3::SDL3)
            Double click on the "hello-sdl3-cpp.cpp" file:
             Replace the "hello-sdl3-cpp.cpp" file content with with one:
            Replace the "hello-sdl3-cpp.cpp" file content with with one:
#define SDL_MAIN_USE_CALLBACKS 1 // Use callbacks instead of main()
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
static SDL_Window* window = NULL;
static SDL_Renderer* renderer = NULL;
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
{
    if (!SDL_Init(SDL_INIT_VIDEO)) {
        SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
        return SDL_APP_FAILURE;
    }
    if (!SDL_CreateWindowAndRenderer("Example",
        400, 300, 0, &window, &renderer))
    {
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
        return SDL_APP_FAILURE;
    }
    // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
    SDL_SetRenderVSync(renderer, 1); // Turn on vertical sync
    return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
{
    if (event->type == SDL_EVENT_QUIT) {
        return SDL_APP_SUCCESS;
    }
    return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate)
{
    SDL_SetRenderDrawColor(renderer, 33, 100, 33, SDL_ALPHA_OPAQUE); // Canvas color
    SDL_RenderClear(renderer); // Clear the canvas and fill it with the canvas color
    SDL_RenderPresent(renderer);  // Display the contents of the drawer on the screen
    return SDL_APP_CONTINUE;
}
// ------------------------------------------------------------
void SDL_AppQuit(void* appstate, SDL_AppResult result)
{
    // Window and renderer will be automatically removed
}
            Before you run the application you should add the following path to the PATH variable: E:/libs/sdl-3.2.4-msvc/win/debug/bin because SDL3.dll is required to run EXE
            Press Ctrl+F5 to run the application
            You see the result:
             Official examples to run and study: https://github.com/libsdl-org/SDL/tree/main/examples/renderer
            Official examples to run and study: https://github.com/libsdl-org/SDL/tree/main/examples/renderer